SAMA - Update patch (1.004)
Just updated both the main game on Steam and also the demo here on Itch.io, to the a new version 1.004
Included changes are:
Enhancements & tweaks:
1) Don't allow Something to 'eat' you within the first 20 seconds of teleporting in.
2) No enemy spawn in puzzle rooms for Insane mode.
3) Oxygen Station supply bar now moved above station and is green/red color to help visibility.
4) Balancing: Firestorms on Tartarus & blizzards on Aura have been removed when fighting the boss on Insane difficulty level.
5) Any interaction with the MiniMap now auto-pauses the game. Map can also be zoomed and resized while it's in the paused state.
6) Added a new button 'Twin Stick' to the Settings/Controls window. For controllers this sets up the button bindings more like a 'Twin Stick' setup.
7) Controllers: Back/Share button now available to bind to an action. Start/Options now used for menu select, ie ESC menu.
8) Too many Monodons spawning in Tartarus with firestorm event. Now random between 2 - 5.
9) Warning popup when selecting a new game with 'Hard' & 'Insane' modes.
10)Aura final boss, reduced the amount of enemies that spawn at the same time.
Bugs:
1) Game fails to start, with a red error displayed bottom left. If the folder 'My Games' doesn't exist in 'Documents', then create it on startup. Seems that people who sync their 'Documents' folder with OneDrive, don't have this default folder created.
2) HUD focus rect not rescalling correctly when HUD scale is changed.
3) HUD Item icons for 'Misc' were not showing correct icons.
4) Stopped Energy & Oxygen pickups occasionally spawning with the Grave particle system attached.
5) Certain applications like DropBox, OneDrive & AntiVirus can lock our game save files while they scan/sync them. Introduced better locking detection around this area to stop erros occasionally happening because of this.
6) Controller triggers function better. Previously if you set them to fire the weapons, then you had to fully let the trigger travel 'up' again before being able to press down again and shoot again. Making shooting a little slow. Now this is not required, just a slight trigger up motion will allow you to press again for a 'fire'
Thanks to everyone for the feedback and support you've given us.
Regards, Rob & Kat.
Files
Get Something Ate My Alien
Something Ate My Alien
Status | In development |
Author | RoKabium Games |
Genre | Puzzle, Action, Adventure, Platformer |
Tags | 2D, Puzzle-Platformer, Side Scroller, Singleplayer, Space, Unity |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- SAMA Update - New difficulty mode 'Zen'Aug 20, 2020
- SAMA hits the stores 18th JuneMay 16, 2020
- SAMA - Demo AvailableApr 08, 2020
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